MATTAWANG, Muh. Rizal; SYARIF, Edy. DAMPAK PENGGUNAAN KAHOOT SEBAGAI PLATFORM GAMIFIKASI DALAM PROSES PEMBELAJARAN. Journal of Learning and Technology, [S. l.], v. 2, n. 1, p. 33–42, 2023. DOI: 10.33830/jlt.v2i1.5843. Disponível em: https://jurnal.ut.ac.id/index.php/jlt/article/view/5843. Acesso em: 3 jul. 2024.