Pengaruh Aplikasi Pembelajaran Terhadap Peningkatan Motivasi dan Aktivitas Belajar Siswa Tingkat SMA di Bimbingan Belajar Ruangguru
Keywords: Aktivitas Belajar, Aplikasi Pembelajaran, Bimbingan Belajar, Motivasi Belajar
Abstract
Penelitian ini bertujuan untuk mengeksplorasi pengaruh aplikasi pembelajaran dalam meningkatkan motivasi dan aktivitas belajar siswa di lingkungan pendidikan informal, khususnya di lembaga bimbingan belajar. Dengan metode penelitian deskriptif dan pendekatan kuantitatif, data dikumpulkan melalui survei dengan 60 siswa SMA di sebuah lembaga bimbingan belajar. Temuan menunjukkan bahwa penggunaan aplikasi pembelajaran Ruangguru secara signifikan mempengaruhi motivasi dan aktivitas belajar siswa. Mayoritas responden menunjukkan persetujuan tinggi terhadap efektivitas aplikasi dalam memberikan dorongan tambahan untuk belajar, meningkatkan minat belajar melalui fitur interaktif, dan meningkatkan kepercayaan diri dalam mempelajari materi pelajaran. Meskipun beberapa siswa memberikan tanggapan netral atau tidak setuju pada beberapa aspek, hasil secara keseluruhan menunjukkan bahwa Ruangguru berhasil menciptakan lingkungan pembelajaran yang memotivasi dan menarik, mengatasi tantangan dalam pendidikan kontemporer.
References
Alkhawalde, M. A., & Khasawneh, M. (2024). Designing Gamified Assistive Apps: A Novel Approach to Motivating and Supporting Students with Learning Disabilities. International Journal of Data and Network Science.
Elsayed, A. (2021). Science Centers as An Essential Tool for AI Pre-College Education in Developing Countries. 2021 IEEE Global Conference on Artificial Intelligence and Internet of Things (GCAIoT), 94-99.
Gadzali, S. (2023). Impact of Technology in Improving the Quality of Education and Human Resource Development. Indo-MathEdu Intellectuals Journal.
Gejendhiran, S., Anicia, S. A., Vignesh, S., & Kalaimani, M. (2020). Disruptive Technologies - A promising key for Sustainable Future Education. Procedia Computer Science, 172, 843-847.
Gregory, R. (2020). Student motivation. The SAGE Encyclopedia of Higher Education.
Grey, S., & Gordon, N. (2023). Motivating Students to Learn How to Write Code Using a Gamified Programming Tutor. Education Sciences.
Hashmi, A., Wishal, H., & Kiyani, T. (2021). The Constructivist Teaching Approach and Academic Achievement in English: An Empirical Evidence of Secondary School Students. Journal of Arts and Social Sciences.
Leitão, R., Maguire, M., Turner, S., & Guimarães, L. (2021). A Systematic Evaluation of Game Elements Effects on Students’ Motivation. Education and Information Technologies, 27, 1081-1103.
Mazlan, N. A., Tan, K., Othman, Z., & Wahi, W. (2023). ClassPoint Application for Enhancing Motivation in Communication among ESL Young Learners. World Journal of English Language.
Mohammed, Y. B., & Ozdamli, F. (2021). Motivational Effects of Gamification Apps in Education: A Systematic Literature Review. BRAIN. BROAD RESEARCH IN ARTIFICIAL INTELLIGENCE AND NEUROSCIENCE.
Moises, C., & Torrentira, J. (2020). Online Data Collection as Adaptation in Conducting Quantitative and Qualitative Research During the COVID-19 Pandemic. European Journal of Education Studies, 7(11).
Monday, T. U. (2020). Impacts of Interview as Research Instrument of Data Collection in Social Sciences. International Journal of Academic Research in Business and Social Sciences, 1(1), 15-24.
Narengoda, N. W. L., Chandrasena, W., & Madawala, H. (2021). Relations of Secondary Students’ Intrinsic Motivation and Aspirations with Their Achievement in Science. International Journal of Research -GRANTHAALAYAH.
O’Connor, K. (2020). Constructivism, Curriculum and The Knowledge Question: Tensions and Challenges for Higher Education. Studies in Higher Education, 47, 412-422.
Sangarsu, R. R. (2023). Enhancing Student Engagement in Learning with Modern Web and AI Technologies. International Journal of Science and Research (IJSR).
Sangarsu, R. R. (2023). Enhancing Student Engagement in Learning with Modern Web and AI Technologies. International Journal of Science and Research (IJSR).
Sari, L. E., Erlina, M., Wati, D. E., Andayani, T. W., Taligansing, S. Y., Wicaksono, A. S., ... & Huroniyah, F. (2022, April). Psikologi Pembelajaran: Penerapan Psikologi dalam Pendidikan. Psychology Forum Psikologi Universitas Muhammadiyah Malang.
Valtonen, T., Leppänen, U., Hyypiä, M., Kokko, A., Manninen, J., Vartiainen, H., & Sointu, E., Hirsto, L. (2020). Learning Environments Preferred by University Students: A Shift Toward Informal and Flexible Learning Environments. Learning Environments Research, 24, 371-388.
Copyright (c) 2024 David Putra Pantow, Ferry Lourens S. Korompis
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.