Gamified Learning Implementation to Improve Grammar Skill
Keywords: English Skill, Grammar, Gamified Learning
Abstract
This study aims to investigate the effectiveness of gamified learning in improving students' grammar skills in the 58th English Master Plus class of Kampung Inggris Language Center Pare. This study used classroom action research, where the researcher acted as the teacher and implemented gamified learning for two cycles. The research participants consisted of 15 students. Data was collected through pre-test, assessment test, and observation. The results showed that gamified learning was effective in improving students' grammar skills; in the pre-cycle the researcher got the average score of the students was 58. In the first cycle, the researcher got data on the average score of students increased from 58 to 72.6 so there was an increase of 25%, and in the next cycle the researcher got data on the increase in the average score of students from 72.6 to 80 so there was an increase of 10% from the previous cycle. Therefore, it can be said that the implementation of gamified learning in learning grammar is very effective in addition to increasing students' grades and enthusiasm for learning grammar. It can make students more confident and increase their sense of participation in grammar learning.
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