Praktikalitas Komik Digital Berbasis Problem Based Learning pada Materi Getaran, Gelombang dan Cahaya

Authors

  • Destia Erfani Universitas Negeri Padang

Keywords:

Learning Media, Digital Comic, Problem Based Learning, 4D-Models, learning innovation

Abstract

The purpose of this study was to determine the level of practically of digital comic based on problem-based learning on vibration, wave, and light materials. The research conducted was R&D research using the 4D model is simplified into three stages: define, design and develop. This research was conducted at SMPN 28 Padang. Data collection was carried out using a questionnaire distributed to teachers and students totaling 31 students and 3 science teachers. The data from the completed practicality questionnaire were studied statistically by calculating the total score of all indicators, then calculating the percentage using the formula. The result of the practicality test showed that teachers got an average score of 90.25%, while students got an avarage score of 82.5%, both of which were in the very practical category. Based on the results of the study, it can be concluded that digital comic media based on problem-based learning on vibration, wave, and light materials is very practical to apply in learning.

References

Amikratunnisyah, & Santosa, S. (2022). Implementasi Video Pembelajaran Berbasis Canva Pada Pembelajaran Sains Materi Rotasi dan Revolusi Bumi. Jurnal Lentera : Kajian Keagamaan, Keilmuan Dan Teknologi, 21(2), 245–254. https://doi.org/10.29138/lentera.v21i2.678

Andani, T., Mawaddah, I. Z., & Yuliani, H. (2020). Pengembangan Media Pembelajaran Komik Berbasis Web pada Pokok Bahasan Efek Doppler di SMA. Seminar Nasional Fisika, 26–32.

Anggela, D. L., Satria, T. G., & Febriandi, R. (2021). Pengembangan Lembar Kerja Siswa (Lks) Matematika Berbasis Discovery Learning Pada Materi Statistika Untuk Siswa Kelas Iv Sd Negeri 46 Lubuklinggau. Jurnal Ilmiah Aquinas, 4(2), 246–259. https://doi.org/10.54367/aquinas.v4i2.1247

Febriani, A., Ratu, T., & Rahman, A. H. (2020). Pengembangan Komik Digital Fisika Berbasis Hypertext Markup Language (HtmL). Indonesian Journal of Teacher Education, 1(4), 165–171.

Hasanah, Z., Pada, A. U. T., Safrida, Artika, W., & Mudatsir. (2021). Implementasi Model Problem Based Learning Dipadu LKPD Berbasis STEM untuk Meningkatkan Keterampilan Berpikir Kritis pada Materi Pencemaran Lingkungan. Jurnal Pendidikan Sains Indonesia (Indonesian Journal of Science Education), 9(1), 65–75. https://doi.org/10.24815/jpsi.v9i1.18134

Isnaeni, N., & Hildayah, D. (2020). Media Pembelajaran Dalam Pembentukan Interaksi Belajar Siswa. Jurnal Syntax Transformation, 1(5), 148–156. https://doi.org/10.46799/jst.v1i5.69

Kristianto, D., & Rahayu, T. S. (2020). Pengembangan Media Pembelajaran E-Komik untuk Meningkatkan Kemampuan Pemecahan Masalah Matematika Kelas IV. Jurnal Pendidikan Tambusai, 4(2), 939–946.

Maesaroh, R. F. (2022). Analisis Minat Belajar Siswa Pada Mata Pelajaran IPA Materi Getaran, Gelombang, dan Bunyi Kelas VIII SMPN 2 Genteng Banyuwangi. Universitas Islam Negeri Kiai Haji Achmad Siddiq Jember.

Mutiaramses, & Fitria, Y. (2022). Development of Problem Based Learning (PBL) Oriented Digital Comics to Improve Students’ Science Literacy. Jurnal Penelitian Pendidikan IPA, 8(2), 699–704. https://doi.org/10.29303/jppipa.v8i2.1349

Nurchurifiani, E., & Zulianti, H. (2021). Use of Problem-Based Digital Comics in the Era of Disruption as an Increasing Effort Critical Thinking Skills and Learning Achievement. Journal Corner of Education, Linguistics, and Literature (JCELL), 1(1), 1–7. https://doi.org/10.54012/jcell.v1i1.5

Pratyaksa, I. G. T. (2019). Komik Online Sebagai Media Penyuluhan Agama Hindu Bagi Generasi Milenial. Jurnal Maha Widya Duta, 3(2), 21–29.

Puriasih, K. N., Astawan, I. G., & Trisna, G. A. P. S. (2022). Digital Comics Learning Media Based on Problem Based Learning in Science Subjects for Fourth Grade Elementary School. MIMBAR PGSD Undiksha, 10(2), 367–375. https://doi.org/10.23887/jjpgsd.v10i2.48575

Purnamasari, H., Siswoyo, & Serevina, V. (2018). Pengembangan Media Pembelajaran E-Komik Pada Materi Dinamika Rotasi. Seminar Nasional Fisika, VII, 29–35. https://doi.org/10.21009/03.snf2018.01.pe.05

Purwanto, A., & Widodo, W. (2022). Analisis Keefektifan Komik Edukasi Terhadap Peningkatan Pemahaman Konsep Siswa. Pensa E-Jurnal : Pendidikan Sains, 10(2), 208–213.

Ramadhan, B. (2018). Komikus Indonesia Bersatu, Wujudkan Komik Indonesia yang Mendunia. Good News From Indonesia. https://www.goodnewsfromindonesia.id/2018/05/02/komikus-indonesia-bersatu-wujudkan-komik-indonesia-yang-mendunia

Rery, R. U., & Hardiyansyah, M. A. (2023). Pengembangan E-LKPD Berbasis Preview, Question, Read, Reflect, Recite, Review (PQ4R) Pada Materi Kesetimbangan Ion dan pH Larutan Penyangga. Jurnal Inovasi Pendidikan Kimia, 17(2), 136–142.

Riduwan. (2019). Belajar Mudah Penelitian untuk Guru-Karyawan dan Peneliti Pemula (Husdarta, Akdon, N. Mulyono, & Subandi (eds.)). Alfabeta.

Safitri, Y. E., & Asih, S. S. (2023). Pengembangan Media Komik Strip Digital Berbasis Problem Based Learning Untuk Meningkatkan Kemampuan Berpikir Kritis. Joyful Learning Journal, 12(2), 92–98.

Sandika, C. R., Hendri, N., & Amilia, W. (2024). Pengembangan Media E-Komik Edukatif Pada Mata Pelajaran IPAS Kelas V Sekolah Dasar. Indo-MathEdu Intellectual Journal, 5(3), 3968–3978. https://doi.org/10.54373/imeij.v5i3.1488

Savitri, N. I., & Prabowo, M. (2023). Pengaruh Model Problem Based Learning Berbantuan Komik Terhadap Hasil Belajar IPA Siswa Madrasah Ibtidayah. Empiris: Journal of Progressive Science and Mathematics, 01(01), 26–35.

Selamet, I. K. (2020). Penggunaan Media Visual Untuk Meningkatkan Hasil Belajar Mata Pelajaran IPS Siswa Kelas V SD Inpres Tumpu Jaya I. Jurnal Paedagogy, 7(2), 121–125.

Sugiyono. (2015). Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan R & D. Alfabeta.

Thiagarajan, S. A. O. (1974). Instructional development for training teachers of exceptional children. University of Minnesota. https://doi.org/10.1016/0022-4405(76)90066-2

Ulfah, M., & Okyranida, I. Y. (2021). Pengembangan Komik Digital Berbasis PBL (Problem Based Learning) Sebagai Media Pembelajaran Pada Materi Energi. Seminar Nasional Sains, 2(1), 73–81.

Wahyuni, S., Halim, A., Evendi, Syukri, M., & Herliana, F. (2021). Development of Student Worksheets Based on Investigative Science Learning Environment (ISLE) Approach to Improve Students’ Creative Thinking Skills. Jurnal Penelitian Pendidikan IPA, 7(SpecialIssue), 39–45. https://doi.org/10.29303/jppipa.v7ispecialissue.903

Wijaya, S. N., Johari, A., & Wicaksana, E. J. (2020). Pengembangan Media Pembelajaran Komik Digital Berbasis Karakter Hero Indonesia Pada Materi Sistem Peredaran Darah. Didaktika Biologi: Jurnal Penelitian Pendidikan Biologi, 4(2), 67–78. http://jurnal.um-palembang.ac.id/index.php/dikbio

Yanto, F., & Enjoni, E. (2022). Praktikalitas Model Pembelajaran Berbasis Masalah dalam Peningkatan Kompetensi Abad 21 Siswa pada Materi Dinamika Gerak. Jurnal Ilmiah Pendidikan Fisika, 6(3), 469. https://doi.org/10.20527/jipf.v6i3.5330

Yanto, F., Festiyed, & Enjoni. (2021). Problem Based Learning Model For Increasing Problem Solving Skills In Physics Learning. JIPF (Jurnal Ilmu Pendidikan Fisika), 6(1), 53–65. https://doi.org/10.26737/jipf.v6i1.1870

Yulisman, B. P., & Usmeldi. (2021). Praktikalitas Pengembangan Buku Siswa dengan Model Problem Based Learning Berintegrasi Kemampuan Berfikir Kreatif untuk Meningkatkan Kreativitas Peserta Didik SMA. Jurnal Penelitian Dan Pembelajaran Fisika, 7(2), 163–170. https://doi.org/10.24036/jppf.v7i2.113807

Kepraktisan Komik menurut Siswa

Downloads

Published

2025-02-25

How to Cite

Destia Erfani. (2025). Praktikalitas Komik Digital Berbasis Problem Based Learning pada Materi Getaran, Gelombang dan Cahaya. Celsius: Current Advances in Physics Education and Research Journal, 1(1), 45–56. Retrieved from https://jurnal.ut.ac.id/index.php/celsius/article/view/10146

Issue

Section

Articles